![]() If the CC is too profitable for Bethesda, they might not allow disabling it, that's basically why I'm discussing this. Skyrim itself plus most mods fit within that easily. With the "Large Address Aware" flag, 32-bit games can actually use up to 4GB RAM on modern 64-bit OS's (instead of 2GB on 32-bit OS's). If that genuinely can't be done for the 64-bit Special Edition, then I'd be perfectly happy to settle for the 32-bit Legendary Edition. ![]() I could be wrong, but surely to use "Creation Club" / Steam Workshop mods from within the Steam client, you need to own the Steam / Bethesda account version of the game, or log into some account that's linked to a client? I too would rather they just disable CC / Steam Workshop and simply leave it up to the player to add Nexus / ModDB mods (as everyone is already used to with Morrowind & Oblivion). AB2012: I can't say it makes much sense to give credits for a platform you can't even use.
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